E xs max bioshock infinite images2/18/2024 The resulting technology is a powerhouse that can handle not only the hugely expansive and brightly lit outdoor areas of Columbia, a floating city where everything is constantly moving, but also dark and creepy interiors similar to those in the original BioShock. To do this they had to implement a new renderer with entirely different approaches to lighting, shadowing, and level of detail. Right from the beginning our rendering team was faced with the problem of supporting BioShock Infinite's much wider range of environments. Kline: Do you remember all the gorgeous sunset views and brightly-lit outdoor scenes in the original BioShock? No? Neither do I. How would you describe the graphical difference between the original BioShock and Infinite? At first glance, what's noticeably different? And finally, our implementation of FXAA has a special version optimized specifically for SM5. We also provide an alternate post-processing mode that uses Compute Shaders to implement Diffusion Depth of Field, creating a softer and more photographic look to portions of the scene that aren't in focus. Next up, AMD's High Definition Ambient Occlusion (HDAO) takes advantage of DirectCompute to add extremely high-quality micro-detail to indirect shadowing in the scene, which greatly increases visual fidelity. These look much more realistic than the shadows available on DX10 hardware. First, there's Contact Hardening Shadows that take advantage of DX11's Shader Model 5. Kline: We have some great DX11-only features that I think gamers will really appreciate. Let's talk DX11, though-which features does Infinite support? That's great news for us and our sister publication MaxPC, actually. It's also fully automatable, for people who want to run a whole suite of tests automatically overnight through custom scripting. The spreadsheet also contains the value of all relevant settings that were in effect at the time of the benchmark, so people can compare apples to apples. csv format that you can analyze or graph in any way you want. When the benchmark ends, it writes out a small spreadsheet in. These options include all the presets available to you in game, or you can choose to use your last active in-game settings in the event that you're tweaking our extensive list of custom graphics options.Īlong the way the benchmark mode captures minimum, maximum, and average framerate over 500 millisecond intervals, along with the name of the scene being captured. When you first launch it, you get to choose which settings you'd like to test, such as resolution, aspect ratio, and graphics quality level. Kline: The benchmark tool does a controlled fly-through of several actual scenes from a level in BioShock Infinite. What are the features of the benchmark itself? And maybe even brag a little.ĭoes this mean Irrational is trying to cater to a niche PC enthusiast crowd and make special features for the PC gamer? Well, guilty. But for the enthusiasts, this tool lets them gather data in a controlled way so they can analyze the results and tweak their rig to its fullest potential. For many people, the benchmark mode will be a way of testing out the impact of various graphics options, finding a good settings level for their system, testing out new hardware, or maybe just a fun curiosity. This meant building a product that could run well on a wide range of hardware, but also had value for the high-end hardware enthusiasts. The benchmark mode is for those kinds of PC gamers.įor BioShock Infinite, Irrational Games made a commitment to making the best PC version we could. But some people-the enthusiasts-they want it. Sure, most people would stop and take a look if they saw a GT on the street. This car is completely unaffordable and has no practical purpose except, perhaps, to be gawked over. They have to build a whole range of cars to support all different budgets and practical purposes. The Ford Motor Company makes cars for everyone. Why do it with Infinite?Ĭhristopher Kline, Technical Director: Let me put it this way. PCG: It's rare for developers to take the time to build a benchmark tool these days.
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